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There are many different NPC clans, each with their own unique culture. They interact with each other as well as you. These interactions include raiding, questing together, complementing/insulting, forming treaties, and going to war. You can fight with them or form alliances. Your options are quite sophisticated. Among them are the ability to adventure together, trade (money, food, items, contact with other clans, treaties, etc). They also fight with and against each other. Some grant special perks if you ally with them.


Eternal Darkness

The Eternal Darkness clan of Dark Elves murdered and poisoned their way into power. Their ruthless, aggressive tactics were admired by their peers and envied by their enemies. Their advantage over others is their ability to function as a cohesive unit, at least while they have a common enemy on which to focus. Without one, their savage grabs for more and more power turn inward, ripping apart the group as the individuals struggle for top status.

Eternal Darkness now specializes in sending assassins and starting plagues against enemies

v0.915: Can now buy guards from Eternal Darkness when you have at least a Mutual Protection Pact with them

Danger Level: High

Traits: Ruthless and Aggressive

Eternal Infection

Danger Level: High (have been infected)

Traits: Ruthless and Aggressive

Demon Spears

The Demon Spears clan makes up in numbers what it lacks in strength. The swarm-like mini-demon scree like to eat soft tissues, like organs or eyeballs, especially after a successful bloody encounter. Though cowardly in nature, they thrive on chaos and follow it like a blood scent into unpredictable battle tactics. They will make deals and allies, but seldom keep promises. The Demon Spears will happily lie, even for fun.

Danger Level: High

Demon Spears now specializes in starting uprisings against enemies

Traits: Chaotic, Deceitful, and Recruiter

Zombie Spears

Danger Level: High (have been infected)

Traits: Chaotic, Deceitful, and Recruiter

Inferno

Fire Thowers comprise the Inferno clan. While they're passionate about arson, they are also careful, keeping useful and necessary assets safe from burning. Their love for fire goes beyond structural to relationships. They won't forgo any opportunity to meddle and ruin relationships just for the glory of observing the resulting flaming anger burn friendships and alliances to windblown ash.

Danger Level: High

Inferno now specializes in starting sieges against enemies

Traits: Defensive and Deceitful

Zombie Inferno

Danger Level: High (have been infected)

Traits: Defensive and Deceitful

Frenzy

The Frenzy Clan is a group of spiky targs. Though their race is frequently explosive and chaotic, they rarely kill each other. This proscriptive fighting experience gives them an edge against other deadly races with more lethal internal politics. Like most targs, the Frenzy Clan's choices can be as puzzling but regardless of their randomness, they are slow to start a fight outside of their race.

Danger Level: High

Traits: Defensive and Chaotic

Zombie Frenzy

Danger Level: High (have been infected)

Traits: Defensive and Chaotic

Fang

The fierce fighting naga clan, Fang, would like everyone to think their bravado and deadly warrior skills are their most impressive asset. The truth is that it is almost impossible to unravel the truth about the Fang Clan. They are more than practiced liars; they're impeccable spies besides. Reveling in others' misfortune - especially if they had a hand in it - is all part of their sadistic game. That, and their eternal thirst for power.

Fang now specializes in sending poison assassins against enemies

Fang clan now ask for more sabotage

v0.916: Now get a 50% discount on sabotage when you have at least a Mutual Protection Pact with Fang

Danger Level: High

Traits: Deceitful and Spies

Zombie Fang

Danger Level: High (have been infected)

Traits: Deceitful and Spies

The Scourge

Facing an orc infestation is nothing like facing the orc Scourge Clan. They've tempered their violent and unpredictable natures to cooperate internally, refocusing all of their chaotic energy to others. They have all of the unthinking bravery and brutal force as common for their race, but with unusual amounts of logic and actual tactics. The Scourge Clan are often underestimated, but usually only the one time. They don't leave survivors.

The Scourge now specializes in sending town attacks against enemies

v0.916: Moved gambling from Nemesis to The Scourge

Danger Level: High

Traits: Raider and Chaotic

Dragon Claw

The Dragon Claw clan can cover more ground than saurians in general. Their avid trail blazing boosts their only average foraging capabilities. While naturally aggressive with any conceived competitor, it's often a show to shore up reputation rather than a true intention to fight. This behavior often leads to unnecessary fights. Like most saurians, the Dragon Claw clan don't do well in the cold, though they enjoy a boost of energy in hotter climates.

Dragon Claw now specializes in starting machine quests against enemies

Danger Level: High

Traits: Aggressive and Adventurous

Zombie Claw

Danger Level: High (have been infected)

Traits: Aggressive and Adventurous

Eviscerators

Though fair with allies, the demanding torva Evicerators clan can be difficult to keep pleased. They prefer jungle or swamp regions, but will roam through any terrain. The Evicerators clan are masters of fire, and are often drawn toward it like moths. They cannot be killed by burning or any type of fire magic.

Eviscerators now specializes in starting wars against enemies

Danger Level: High

Traits: Demanding and Aggressive

Little Titans

The Little Titan imp clan are excellent foragers and traders. They differ from other imp families because the men can function well independent of the females. This oddity combined with the imps natural short stature makes them gifted spies. They will trade secrets only with trusted factions.

Little Titans now specializes in sending scouts against enemies

v0.916: Now get a 50% discount on positive rumors when you have at least a Mutual Protection Pact with Little Titans

Danger Level: Medium

Traits: Trader and Spies

Little Zombies

Danger Level: High (have been infected)

Traits: Aggressive and Spies

Order of the Moon

The Order of the Moon clan is a group founded in adventuring. They are always ready for a good hunt, but never take more than they need, leaving nature in balance as much as possible. While they honor any deals made, their main objective is to fight against the horrifying infected zombie hordes destroying Aleria like a blight.

Order of the Moon now specializes in sending bounty hunters against enemies

v0.915: Can now buy food from Order of the Moon when you have at least a Mutual Protection Pact with them

Danger Level: Medium

Traits: Adventurous and Honorable

Order of the Zombie

Danger Level: High (have been infected)

Traits: Aggressive and Adventurous

The Horde

Danger Level: High

Traits: Raider, Deceitful, and Recruiter

Reptilian Terror

The Reptilian Terror clan cover much more territory than most saurians and nagas. This quality in addition to their inherent stealthy natures, makes them master spies and saboteurs. They are hostile toward perceived competitors like other spies. Though they rarely seem friendly, the Reptilian Terror clan make decent allies.

Reptilian Terror now specializes in sending poison assassins and starting machine quests against enemies

v0.916: Now get a 50% discount on negative rumors when you have at least a Mutual Protection Pact with Reptilian Terror

Danger Level: High

Traits: Adventurous and Spies

Zombie Terror

Danger Level: High (have been infected)

Traits: Adventurous and Spies

The Enlightened

The Enlightened clan comprises various outcasts from dark and sinister races. These rebels chose to live with a personal code of honor. They survived by banding together, taking care in who they trust, and always being at the ready to defend what is theirs. Despite their unusual ethics for their races of origin, they have a solid reputation for fighting proficiency and competence.

The Enlightened are now much more likely to try peace talks

Danger Level: Low

Traits: Honorable and Defensive

Is there a Zombie-Enlightened?? Does not seem to be

Nemesis

To join the Nemesis human clan, one must be without scruples or honor. Nothing is too evil for Nemesis. They fight for power, wealth, and the downfall of any competitor. Their decisions are careful though aggressive. Most clans would never trust them. They don't even trust themselves beyond short-term, common goals.

Nemesis clan is now much more likely to pay to kill enemy clan recruits

v0.915: Nemesis now <strikethrough>offers gambling</strikethrough>

v0.916: Moved gambling from Nemesis to The Scourge

v0.916: Now get a 50% discount on repairing weapons when you have at least a Mutual Protection Pact with Nemesis

Danger Level: High

Traits: Aggressive and Deceitful

Zombie Nemesis

Danger Level: High (have been infected)

Traits: Aggressive and Deceitful

Nightwatch

The human clan, Nightwatch, are more active in darkness but will socialize anytime. As one of the largest clans, they're always on the hunt for more members. They'll often slip you a sliver for a meaningful secret, or perhaps a copper for a good joke. While their size and loose, good-natured ways may seem like a weakness, it's a viable social structure that is quickly cohesive in the presence of an enemy.

Danger Level: Medium

Traits: Recruiter, Defensive, and Generous

Zombiewatch

Danger Level: High (have been infected)

Traits: Recruiter, Defensive, and Ruthless

The Guardians

Admission into the human Guardians clan is hard to accomplish. Their strict, mandatory code of honor is unusual for humans, and difficult to maintain. They are not known for starting fights but are effective at protecting themselves. The Guardians make trustworthy and loyal allies for those who embrace kindness and integrity. They tend to favor underdogs and avoid bullies.

v0.916: Now get a 50% discount on repairing armor when you have at least a Mutual Protection Pact with The Guardians

Danger Level: Low

Traits: Defensive and Honorable

Zombie Guardians

Danger Level: High (have been infected)

Traits: Aggressive and Ruthless

The Collectors

The Collector human clan wants all of the things! But only the good things. And especially *your* good things. They are pretty nice guys and will happily wait for you to die first. Unless you're their friend. Don't forget to trade often and see all of the neat stuff they've found. Hey, lucky you.

Collectors now ask for more Ancient Artifact deliveries

v0.915: Can now buy treasure maps from The Collectors when you have at least a Mutual Protection Pact with them

v0.916: Now get a +200% magic chance bonus if allies with The Collectors

Danger Level: Medium

Traits: Collector and Lucky

Zombie Collectors

Danger Level: High (have been infected)

Traits: Aggressive, Collector, and Lucky

Sisterhood of Light

Though the human clan, Sisterhood of Light, value fairness, they are more likely to trade with clans with female members. The more females, the better deals they'll offer. They're good at salvaging and trading items and often have unusual inventory. While not known as the best fighters, The Sisterhood of Light are excellent diplomats and tend to have a better than expected relationship with other clans.

v0.916: Now get a 50% discount on removing curses/purifying items when you have at least a Mutual Protection Pact with Sisterhood of Light

Danger Level: Low

Traits: Honorable and Trader

Zombies of Light

Danger Level: High (have been infected)

Traits: Aggressive and Recruiter

Mystic Brotherhood

No one knows what the Mystic Brotherhood can do. They may be traders, spies, fighters, liars, honest, helpful or bullies. They're a wild card bundled in mysterious secrecy. Different orders value different things, and each group encountered must be investigated anew. They are an enigma in a savage world. Tread lightly with watchful eyes.

v0.915: Now an alliance with Mystic Brotherhood gives you access to attribute reallocation

Danger Level: Unknown

Traits: random each time

Mystic Zombies

Danger Level: High (have been infected)

Traits: random each time

Heart of Gold

The Heart of Gold clan believe they have found the path to enlightenment through generosity. They are excellent money managers and always have an overabundance of wealth. It isn't the great sums they own that make them feel rich, but rather the giving away of money and helping others. This is the true path to peace and happiness. With the zombie infection ravaging Aleria, their talents and gift are more needed than ever. The Heart of Gold clan is on a mission, and through their work, they plan to restore Aleria to order once more.

Heart of Gold now ask for more gift deliveries

v0.915: Now Heart of Gold rewards twice as much gold for solved quests than other clans

Danger Level: Low

Traits: Financial and Generous

Heart of Zombie

Danger Level: High (have been infected)

Traits: Aggressive and Ruthless

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